“We're a 2-person development team, so we welcome as much community feedback as we can get! Tell us what you like (we'll add more of it). How are you planning on involving the Community in your development process? “We’re not sure yet, but it’s likely the final price for 1.0 may be slightly higher than the Early Access price as we add more features.” Will the game be priced differently during and after Early Access? You can grow food, colonists can fight each other, and asteroids and space stations are explorable for loot and resources.” Players can manage colonies of humans, each with unique attributes and needs. “Starmancer currently has most sandbox features implemented, and is completely playable. What is the current state of the Early Access version? We’re aiming for the 1.0 release to have improved story elements and more content to make every playthrough completely unique.” We have lots of ideas in the works, some we may keep, some we might cut if they’re not working out. “Our plan is to continue improving and building upon Starmancer’s existing features, while adding new content to make the gameplay as fun, replayable and rewarding as possible. How is the full version planned to differ from the Early Access version? We want to clearly indicate that Starmancer development is a continuous process, where it's significantly better today than it was yesterday.” There's no end to what we want added to the sandbox. “Our rough estimate at the moment is to stay in Early Access until late 2024, but this may extend until we’re happy that there’s enough content for our players (and then we'll continue adding more). We believe that with our community’s help, we will shape Starmancer into a game that generates unique experiences for every player while still being fun to play.”Īpproximately how long will this game be in Early Access? Both machines cost a combined 7,000 zipher to build.“Our 2-person development team started working on Starmancer as a passion project and have steadily been making our space station sim game become a reality. These machines are a great investment for a Starmancer player who has earned enough zipher by mining to buy them. These two machines together turn biowaste into nutrition bricks, which sell for 500 zipher each. Once the player has earned enough zipher, they can construct a waste recycler and a food brick factory. This might not be a lot of zipher per unit, but biowaste is a renewable resource that even the very first printed colonists produce without any extra effort. However, these artifacts are finite within each system, so it’s important to establish other ways of bringing in zipher.Īlong with raw ore, players can sell colonist biowaste in Stamancer for 50 zipher each. This is a great way to earn some quick zipher to fund a more successful early base setup in Starmancer. After just a few mining expeditions, the player unlocks artifacts that sell for a few thousand zipher each, and these can often be found on low-risk asteroids. Raw ore can be sold in the trading pod for 100 zipher each, and, as in other base-building games, the more a colonist mines, the more they level that skill. The first order of business in Stamancer is mining. Not only do colonists need somewhere to sleep and produce biowaste, but these activities can actually help earn zipher. While Starmancer prompts the player to spend a large amount of zipher on the ore refinery in the third objective, it’s best to leave that for later and begin by setting colonists up with power, bedrolls, and a toilet stall. Instead of working toward a large payout immediately in Starmancer, it’s best to start putting systems in place that will allow for a steady flow of zipher early. Related: RimWorld Ideology Expansion Introduces Belief Systems & New Quests Once the trading pod is operational, it’s tempting to start throwing the most expensive items into it. However, that might leave the player without food, water, or medicine, which are vital in Starmancer as the game becomes more and more punishing on the wellbeing of colonists as it progresses. This device can be loaded with items to sell. The second objective presented by Starmancer's in-game tutorial is building a trading pod.
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